Monday, June 7, 2021

HW_09 Amandine Gendolo



 Boss introduction Idea


 In the Darksouls/Bloodborne series, each boss often has a suggested back story, not always clearly explained in the game. In a game like this one, the player could arrive in a small village, which he had seen before in the distance in celebrations with fireworks above him. Once in the area, the streets would be lifeless this time, the festive objects on the ground, like a quiet evening after a party. In the main square there would be a white mass, surrounded by dozens of corpses of what seemed to be soldiers of the village. Even when approaching the creature would not attack and it would be the player who would have to repeatedly hit the beast that would not attack after many hits (implying the back story of the creature and its pacifist nature). Once the beast is up, a body would be revealed before our eyes, a body that it was covering and trying to protect. 


Gameplay Ideas


 -the boss could be extremely strong, much too strong for the player. He would have to understand and realize that fighting around the area of the body that the creature was guarding would make it slower and less destructive having to be careful not to hit the body around it. 


-From time to time, the creature may revert to its human form, becoming even faster and deadlier. The player will have to use the fireworks, filled with powder and scattered on the ground to make Bai return to her slower creature form, which the player would be able to hit.


 -With its fur, the creature can dazzle the area and the player, he will then have to place himself near the body if he wants to avoid the attack, preventing the creature from hitting and using its weakness.


 -The creature will also make luminous balls appear on the ground that the player will have to avoid.


 -The creature could turn into a small white rabbit, very fast, this is the deadly attack of the boss. If the rabbit manages to jump on the player's neck, it's instant death.

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