Monday, May 24, 2021

Week08 Recap

For next week: rough exploration sketches of the three characters of your IP. Think of them as a 'trio' of designs, with interesting contrast of shapes, personality and design language. Post the references you've gathered so far. Provide additional information in your brief in necessary.

What makes a character different from a creature?

  • Humanoid (more relatable) → greater consideration for functionality and usability
  • Intelligence → cultural, technological
    • Clothing
    • Weapon and props
  • Nuanced psychology
    • Subtle expressions

Design analysis images

  • shape design
    • unity and harmony
    • variety of visual language
    • variety and balance of B/M/S
    • overlap + avoid tangents
  • value pattern
    • is this character supposed to be easily readable?
  • material
    • colour & pattern
    • metalness & smoothness
    • surface texture








Human anatomy and gesture

- Reilly method
- Watts Atelier https://www.wattsatelier.com/
- Proko https://www.youtube.com/watch?v=StRohW0Og3w






Resident Evil concept art











RaulAS Portfolio project Proposal

~Genre, Believable near future sci fi 

-Golden Fleece, an artifact of really advanced or unknown tech (could be alien tech). Little known about it but seems to have miraculously beneficial effects on human health.

-Jason, promising entrepreneur.

-Pelias, an established businessman associated with or part of a really powerful corporation.

-Gods, members of the management board of that corporation.

-Phineas, member of a previous unsuccessful expedition to find the Fleece.

In this version Pelias is told by the members of the board of the corporation about the importance of finding the artifact. He is also told they are thinking of associating with Jason, a young independent entrepreneur, to create an expedition to find the artifact.
Pelias is trying to make merits to be considered as a member of the board. He feels his ambitions can be threatened by Jason so he propose taking charge of the project representing the corporation.
 
Jason would be contacted and convinced by Pelias to carry out an expedition to find an artifact.

Pelias makes arrangements with the intention of getting rid of Jason once the expedition has found the artifact. 

HW_07 Daniel Castiblanco

 Final IP project 

Genre: 3rd Person Action-Adventure RPG. 

Theme: Historical/High fantasy. Medieval. 

Style: Realistic  

Original IPs: The legend of the White Snake or Farscape?. 


The Legend of the White Snake: 

A similar story to the original, but in a Celtic setting, where the White Snake would instead be the Morrigan, the goddess of death and destruction, that, wanting to understand humans better, takes a human form and begins living with them. During this period, she falls in love with a human, Cuchulainn  (Xu Xian), and they get married. After a while, one of her jealous sisters (Fa Hai) tricks Cuchulainn into giving her a potion that deprives her of her godly powers: angry, Cuchulainn tries to retaliate against her wife's sister but she defeats him and kills him. The plot of the game after this would be for her to go and try to recover her godly powers to become once again the goddess of death and thus, be able to save her husband from the underworld, fighting with different gods and creatures from the Celtic pantheon. 


Possible creature form: The Morrigan usually appears as a crow but can transform into different animals like eels and wolves.


As for the herbs prop, there is a story where The Morrigan gives Cuchulainn some milk after which he blesses her and cures some wounds she had, so the Holy Vessel could be a symbolic container that could represent the cow that appears in that story. 

 

For the weapon, the spear Gae Bulg belonged to Cuchulainn so in this story, could be the weapon that The Morrigan uses to begin her quest. In the mythology lore, it's made out of the bones of a sea monster. 


The bridge could be ancient burial mounds that are within the mythology, are used to travel to the Otherworld, that's the realm of the Gods and the death. This would be the other environment where The Morrigan would get the substance to save her husband and defeat the final boss. 


For this IP I'm using different elements of Celtic mythology that may not be originally connected, I don't know if you have any tips about how close to the original myths I should be, or if I should invent completely new elements, for example for the means of transportation. 




Farscape: 

I was considering this one only because I wanted to do fantasy, so the obvious switch would be the sci-fi of Farscape to that genre.  On that line, it would be a reimagining of the story set in medieval Europe, where an alchemist gains access to ancient texts that accidentally transport him to an alternate reality where magic is common and fantastical creatures cohabitate with humans. The plot would revolve around the alchemist trying to get back to his own reality while learning how to survive in this new world.

The technological level would resemble what one would expect from the time period but integrated with magical properties.  








HW_07 Amandine Gendolo





 


STORY :


-Bai Su Zhen was a small being living on the moon. Every night she would look down at the earth from above, fascinated by all the little lives beneath her. One day, she saw a child through a window, watching the moon, his eyes seemed to be so envious of what could happen up there, which seemed to Bai to be quite curious given the monotony of the moon.
-After having observed a boy fascinated by the moon every night at her window, she decided one day to leave her home and visit her village


-When she arrived, she came across a monk, armed with his bow and looking for his meal.
-When the man saw the blue fur of the rabbit, his greedy mind whispered that he could get a good price for it. He tried to shoot the poor animal, which fled in terror.
With an arrow lodged in its leg, the whimpering little creature could barely move when it saw the figure of the monk above it.
-A boy suddenly stood between the monk, with his bow drawn, and the little animal. Furious, the monk told the boy to move away but he told him that it was his animal and that he had already hurt him enough.
-Recognizing the boy's face, and his father's status, the monk gave up his grip, a bitter taste in his mouth of that silky blue fur that could have saved him from his miserable life.
-Wounded for life, the rabbit was never agile enough to rejoin her family and every night she turned a wistful gaze to the place where she once was.
-The child, full of kindness, looked after her, and for years the rabbit seemed to feel at home with him.


-Years later, the boy, now a young man, had reached marriageable age. Coming from a rich family, ladies from all over the country came to him in the hope that he would take their hand.
-Realizing his affection for the one who had always protected her, and the danger of seeing him leave for a new life, the blue rabbit left his silky fur for a white hair with bluish reflections.
-her beauty stunned the whole village as she walked towards the young man.
-With one look at her, Xu Xian knelt down and pledged his allegiance to her without hesitation.
-The marriage was a magical one, and although he was saddened by the loss of his companion, Xu felt deep down that he had never really lost him.
-Leaving the title of emperor to his brother, the yougn man settled in a humble workshop, blacksmith making weapons and his wife making potions and remedies to help those in need, they lived what seemed to be the happiest years of their lives.


-Until the day a monk showed up at their door and collapsed on the threshold. Dying, the old man had only the night left.
-Bai stayed at his bedside all night and applied remedies of which she alone knew the secret. The monk, his eyes closed and his forehead feverish, suddenly grabbed Bai's wrist and fixed the mark on his forearm, a simple round scar, which was probably caused by an arrow.
-The monk then stared terrifyingly at Bai, who struggled and then fled the room, terrified by the encounter and swearing she had not recognized the man earlier.


-The next few days were quiet, but Bai didn't want to go out anymore and lived in fear that her secret would be revealed and that she would lose everything that was dear to her.
-She was nevertheless forced to go out one evening in autumn, during a splendid festival organized by the villagers and celebrated in the whole country. In a serene mood at last, Bail wandered through the streets without seeing the man in the shadows slipping a strange substance into the cannons scattered around the town.
-The festival was splendid, the powder and the smoke escaped from the lanterns and the powdery trails of the fires crossed the festive and dancing village. Suddenly Bai had a violent cough and collapsed, with her husband screaming for help. But he realized that the crowd around him was forming a distant and terrified circle around him.
-When he turned his head he was faced with a strange creature, with silky white fur.
-Though different, when he looked into the creature's eyes he saw the same kindness, the same bluish tint as his wife's.
-The sound of the fire then mingled with the cries of the soldiers, ready to slaughter what he had just met.
-Xu Xian moved to stand between his wife and the soldiers, and accepted the evidence and the color of his wife's hair, which for all these years had seemed to be that of his former companion. But this time, the arrows with a thud fled the ropes.
-He collapsed at Bai's feet.



Continued:

-object to find (mushroom-plant-water from a spring etc)

-Place of passage: bridge, river and raft, portal, magic elevator? Plant like magic bean?

-combat and obtaining the object.

-resolution (living husband?, deceased husband remaining deceased but Bai accepted in the village? Pregnant and raises her child in the memory of her father's bravery having accepted her difference).


MAIN THEMES :


-love
-an immense gratitude
-the rejection and fear of what is different, a quick judgment
-mystical and the secret aspect of it
-the journey to another spiritual/sacred world
-a happiness that hangs by a thread (if its nature is discovered everything collapses) a peace that never lasts very long
-an enemy who does not take action, creating discord without getting his hands dirty, deceitful (old?) and not very powerful... Let others do it for him ?
-Religion which often doesn't accept difference.


CONCEPT ART ELEMENTS :

Bai Su Zhen

-Elegant woman with white hair with a bluish sheen (albino: white eyelashes, white skin etc)
-Traces of her spiritual form? White down? Massive eyebrows etc?

Xu Xian

-Son of the emperor, comes from one of the richest families in the country
-Yet he decided to lead a life far from the comfort of his status, a warrior with the talent to fight like no other

-blacksmith? Warrior?

Fa Hai

-Monk living in the temples.
-Secret cult party composed of monks with the wrong beliefs? Unknown party in the forest far from the eyes of the villagers.

Creatures

Bai:

-Yokai / Japanese spirit?

-Inspired by the Chinese legend of the Moon Rabbit (symbol of fertility and ability to reproduce according to the legend)

-Rabbit, white fur (repulsive aspect despite the fact that Bai is nice? Ex: Fiona Shrek, cursed etc.)


Props

Weapon to fight the guardian

-Kusarigama? Spear? Katana? Her husband's weapon, hanging in her house because he had sworn never to use it again?


Environments:

Herbalist shop:

-mixed between forge, and potion/plant shop etc?
-On the drawing: behind the counter we could see the couple welcoming their customer, with a mirror hanging on the wall behind showing Bai's true nature.


Bridges/place of transition between two worlds


-portals, river with a boat (like styx...), magic elevator?









HW_07 Serene Hu

 



Genre:
Action/Adventure, Fantasy

Setting:
- Fictional world inspired by ancient China.

References:
- Sui and Tang dynasties
- Film noir

Tech:
- 420 to 960 AD

Magic:
- Can be materialized on its own or can be channeled through a weapon/tool

Story:
I will be sticking closely to the original material, but perhaps retelling the story with a film noir angle (visually by the use of lighting/shadows, story-wise by emphasizing themes such as pessimism, mystery and moral ambiguity).
The only part I’d add is that Fahai has challenged SuZhen in the past for the immortality pills she consumed, but is refused and defeated.


Characters:
Bai SuZhen: Snake demon disguised as a young woman. The intelligent, alluring ‘femme fatale’ of the story. Loves her husband Xu Xian and will do anything to protect him; even if in doing so she causes harm to others.

Xu Xian: SuZhen’s human husband. An herbalist who is studious and dedicated to his craft. He is outwardly stoic but is actually kind and loves his wife.

FaHai: Tortoise demon disguised as a monk. Envious of SuZhen for consuming all of the immortality pills and still bitter about his defeat at her hands.


OR


Jason and the Argonauts

Genre:
Action/Adventure, Fantasy

Setting:
- Along a fictional Silk Road, except the ‘road’ is a body of water
- Desert, High Mountains, Steppe environments

References:
- Mostly Central Asian cultures
- Han Dynasty China

HW_07 Will Wong

 


GENRE

First or Third Person shooter, with narrative action-adventure or RPG elements


SETTING

Futuristic Science Fiction – something set in a megacity with cavernous urban canyons, amidst a backdrop of technocratic overlords, aristocratic oligarchs, feeble or non-existent national powers reduced to border guards. Not necessarily full cyberpunk, maybe something a bit more noblebright and futuristic? Maybe technology has advanced to a level where it's becoming indistinguishable from magic.

More refined tech level than fast-forwarded 1980s jank. Space stuff could hinted at, but I'd want to keep most of the locations terrestrial. Fifth Element


CULTURAL / HISTORICAL REF

Not sure if Asian cyberpunk aesthetics are overdone, so maybe a more exotic feel – I really like how  Moroccan Islamic architecture looks, and I've always liked how Napoleonic Second Empire style looks as well - maybe combined with a mix of Modernist/Brutalist and contemporary Parametric design?

Futuristic, bright, idealistic, not grimdark and dour.


STORIES

Each story has its own appeal, and I can adapt each one down to a sci-fi city level, but I think it would be more fun (more creative opportunities) for switching genres rather than remaining within the source; for example, Farscape is already set in a Sci-Fi world; so redoing it in sci-fi would be rebooting it rather than re-imagining it? Meanwhile, because the Legend of the White Snake is an ancient classical tale, I think switching its Historical Fantasy genre to Sci-Fi seems much more creatively interesting.


JASON AND THE ARGONAUTS ADAPTATION

The young scion of a corpo-oligarch family falls from grace and must journey beyond the post-apocalyptic barren cities to reach a distant megacity, from where he must steal/retrieve a lost technology from one of the last nation-states that rely on its power to survive to prove his mettle and reclaim his place at the Court of Executives. Maybe the Argonaut is an advanced hovercraft (not a spaceship) and the Golden Fleece is some sort of cure against radiation sickness or technological disease, Norton Anti-virus 9001? 


WHITE SNAKE ADAPTATION

A young digi-tech struggling to make ends meet in his new repair shop, especially when corporate or triad thugs come knocking for their protection money? Somehow his beautiful wife comes to his rescue (miraculous tech solution? Or effortless slaughter?) and thanks to a savvier friend, he realises she might not be human? (eg Spike Jonze's Her in reverse, AI-loves-human love story)


FARSCAPE ADAPTATION

A test pilot is trying out an experimental quantum craft, when he is suddenly thrust into the future version of his current world (Planet of the Apes, The Time Machine etc). He becomes part of an unlikely crew on the run away from a militaristic evil (and/or corporate) empire that dominates most of the world. Instead of alien races, it could be different kinds of human – eg cyborgs, digitised post-humans in tech shells, uplifted sentient animals, off-planet humanoids from Mars/Jupiter etc)




HW_07 Thomas Gorski

 Based on: Jason and the Argonauts


Game: Linear Action Adventure 3rd Person. 

Setting: Ancient civilization, millions of years ago, similar environment to India. 


Target Audience: 16 - 30, enjoy who stories based on fictional mythology. 

*Names are placeholders*


Story Beats/ Main Points:

-Aaori, a spiritual civilization in the west lands who worshiped ancient Wind Gods, relied on them for prosperity, and if they followed their guidance, they would thrive. 

-Zephula(female Pelias), felt she wanted more agency and not to go with the “flow”, righteous in her cause, usurped Sehorah’s(female Jason), father(Elder of the Aaori people). 

-Sehorah was saved by being attached to a small balloon and allowed to drift away. With the guidance of the Gods, landed and was raised by wise Nomadic Sages. 

-Growing up was taught about the Gods and Spirits, she felt she needed to avenge her parents death and restore balance. 

-Aaori over the years grew faithless, Sehorah could find and use the Winding Horn of the Gods to reignite the faith. (Located in the highest mountains of the East)

-Sehorah run into for-hire warriors who are looking for a score and challenge

-They secure a “Wind Rider”(argo) to use to fly through the lands and over the seas. 

-They need to go to the Island of Terumla to get the celestial totem(Phineas’ lucky thing) to get them past the undying celestial storm(clashing rocks) separating the east and west. 

-They crash land on an island(talos) where they fight sap imprisoned creatures when they accidentally set one free.

-They fly to Terulma Island(barron, volcanic almost), meet a Trickster demon who has the celestial totem, complete 3 trials, the last being defeating harpies who steal his human meals. 

-They use the celestial totem to split the undying storm, allowing them to pass. 

-Reach Erolos(caucus) civilization(prideful, strong and conquering), meet young Scholar Meduk (male Media). Who joins Sehorah’s cause after studying the gods. They go undercover to attempt to steal the Horn. By accident, Sehorah reveals herself to the King. 

-Chase ensues and Sehorah and her crew find their way to the location of the Winding horn, and use it to take down the king and escape. 



Real life Inspiration:

-ornamentation and organic shapes of ancient Indian Architecture and Ornamentation. 

-Increased use of color of different cultures mainly from India. 

-Organic architecture shapes of some buddist Indonesian Architecture


Assets:


Sahorah (female Jason) is a head strong adolescent with a strong sense of faith. That can when necessary rally her crew for the cause and reigniting the faith they once lost. Although she doesn’t know it at the start, as she feels the influence of the winds, she starts to get a solid sense of her destiny, to lead and re-instill faith in the people of Aaor. 


Zephula (female Pelias) is manipulative in nature, believing her cause is righteous and feels like any actions no matter how cruel justify the ends. Feeling constantly felt her people were short changed by the Gods, usurping the elder throne in her eyes, was the only option. 


Meduk (Medea) is a passionate scholar of the Erolos people, tasked with studying the ancient Gods and Spirits to use their secrets and relics for their own benefit.  The more he discovers about the Gods and Spirits the further he strays from the Erolos, making his decision to help Sahorah easier. 


Wind Rider (Argo): The wind rider uses harnessed energy from the gods to fly through the air, through inflating balloons that allow it to float and sails to help push through the sky. Inspiration from Hot air balloons, non-rigid blimps, and maybe the frame of a boat. 


Celestial Totem (Phineas’ Amulet): This totem was a strong ancient relic of the 2 celestial beings of the West and the East who spent eternity fighting manifesting as an undying celestial storm separating the west and east. The totem when used as an offering, causing a separation in the storm, allowing the Wind Rider to pass. 


The Winding Horn (Golden Fleece): This horn was buried directly with the wind God who carried it. Said to be able to call upon the wind Gods for immediate intervention. Its value is priceless to any civilization who can wield it. 


Imprisoned Gargon (Talos Giant Statue): These spirit creatures are imprisoned by the Gods, petrified in the crystalized sap of the Yaga tree. The gorgons are a vicious giant creature almost impossible to kill, leading the Gods only option being to imprison them. 


Har’puks (Harpies): These creatures indigenous to the Termula island. Carnivorous airborne creatures who have a taste for human flesh. 


Yaga Tree Island(Giants island): Home of an ancient tree spirit of the Yaga, a densely vegetated forest, with sap dripping from roots. Environment reference from dense indian jungles. 


Erolos Palace (Caucus Palace): Due to the Erolos people being proud and strong, their architecture is more grand and overpowering. 


Gods Mausoleum (Location of the Golden Fleece): An ancient Mausoleum built for the burial of one of the Wind Gods, built in a traditional style with a more organic feel, built with the underlying mountain shape in mind. With heavy ornamentation similar to ancient Indian Architecture. 


Long Form Story


The Aaori were a spiritual civilization who worshiped the Ancient Wind Gods, believed to be the driving forces of creation and destruction. They relied on the Gods for good harvests, prosperity, manifesting through the pushing and pulling of clouds. They believed the wind was responsible for the flow of energy in the world. And that when things went awry, it was those going against the will of the Gods. 


Sahorah’s father, Razuya, was the Elder of the Aaori people, leading through the guidance of the Gods. Helping the Aaori people thrive and live in a spiritually chaotic world. Razuya’s sister, Zephula was tired of living a life without agency, at the whim of the Gods. She saw a brighter future for the Aaori people. Usurping the Elder throne, killing Razuya and his family. Before she could kill Sahorah, her mother placed her in a small wind balloon and let her loose. As she was floating through the air, the Gods intervened and guided her balloon until it landed by a group of nomadic Sages. They accepted their calling to raise Sahorah as being a task given to them directly by the Wind Gods. As Sahorah grows up, the sages teach her of the rich history of her people and their way of life. Telling her about how famine, death and disease has struck the Aaori people since the death of her father. 


While she was growing up, she was always drawn back to the city of her birth, although the sages made it forbidden. She finds it is her destiny to restore the balance of the Aaori people and set them back on the path of prosperity and flow. 


At the age of 19, she returns to face her Aunt who sits on the throne. Before reaching the citadel. She sees the faith of the Aaori people has dissipated and there to be little to no hope of returning to the days of old, feeling like the old ways are gone without the faith. She remembers the sages telling her of a special relic. A horn of the Wind gods, found in the land of the great east, a temple on the highest mountain said to be the burial place of one of the wind gods. 


On her way out of the city, Sahora looks high and low for some people to help her get to the east. With no luck, she settles at a local watering hole for a drink before heading home. She ends up finding some local for-hire warriors in search of a score. With some connections, they go to the best builder in all of Aaor, someone whose faith has not faltered to build them a Wind rider capable of making the harrowing journey. Prior to leaving, the sages warn Sahora about the undying cosmic storm separating the east and west.Tell her that they must first get to the island of Terumla, that the only object capable of getting them past the storm is there. They take off in the direction of Termula, hoping the wind is blowing in their favor. 


As they are running out of power to fuel, coasting over the vast oceans, they end up descending and crash landing on an island. Noticing the demon idles on the island. Sahorah recognizes this must be the island the Gods used to enslave ancient giant creatures in the sap of the Yaga tree. Sahora warns her crew to only take what they need to repair the wind rider, to not disturb the resting place of any ancient relics or any wildlife. Some crew members, not caring, break some wood off some trees to hasten the repair. The disturbing of the resin caused the waking of one of these creatures. The creature being asleep for millions of years, extremely aggravated and hungry, attacks the crew. After Sahora is forced up a tree, she jumps down on the creature's back and plunges a dagger into the only soft spot of the creature, killing it. 


Once the wind rider is repaired, they need to make their way to the island of Termula. The island is a very barren volcanic wasteland. There they meet a bored trickster demon, Phi’luya who has a habit of messing with the humans that visit his island to keep entertained. He said he would give them the wind totem after passing his three tests. The last of which is going to the heart of the island and getting rid of the Har’puks that keep stealing the humans he wins fair and square. 


Airborn once again, they approach the storm, hoping the totem is still working. Sahora activates the totem. Calling on the celestial gods to clear a path through the storm. Once past the storm, they can see the tips of the mountains through the morning fog. 


They then reach the great mountains of the east. Sahora and the Crew are surprised by the civilization they found, thinking mountains would be tranquille. The Mountains of the east were home of the strong people of Erolo. Whos demeanor was of order and pride left little space for faith in Gods. A young scholar, Meduk who they ran into while he was collecting some herbs, decides to help them steal the Winding Horn from the Erolos King, Eraliuk. They go undercover as travellers when visiting the King. Unknowingly, Eraliuk taunts Sahorah unknowingly, prompting her to reveal her identity and motives. Outmatched, they run through a secret path with the help of Meduk to get to the burial temple where the Winding Horn is located. Once retrieved, they use the horn to defeat the Eraliuk and escape back to the Wind rider. 



Major Themes:


Flow vs. Control: The idea of controlling one's destiny contrasting to the idea of taking things into your own hands. 


Destiny: Sahora needs to restore balance to Aaor people and set them back on the path of prosperity and flow. 



Reference is still rough: