For next week: rough exploration sketches of the three characters of your IP. Think of them as a 'trio' of designs, with interesting contrast of shapes, personality and design language. Post the references you've gathered so far. Provide additional information in your brief in necessary.
What makes a character different from a creature?
- Humanoid (more relatable) → greater consideration for functionality and usability
- Intelligence → cultural, technological
- Clothing
- Weapon and props
- Nuanced psychology
- Subtle expressions
Design analysis images
- shape design
- unity and harmony
- variety of visual language
- variety and balance of B/M/S
- overlap + avoid tangents
- value pattern
- is this character supposed to be easily readable?
- material
- colour & pattern
- metalness & smoothness
- surface texture
Human anatomy and gesture
- Reilly method
- Watts Atelier https://www.wattsatelier.com/
- Proko https://www.youtube.com/watch?v=StRohW0Og3w
Resident Evil concept art






















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