Production design sketches for Adam
https://blogs.unity3d.com/2016/07/07/adam-production-design-for-the-real-time-short-film/
(Georgi Simeonov)
Emphasis on the roughness and efficiency of these sketches, the variety of ideas, the application of references
CHKN character designs
Proportion constraints and technical constraints due to rigging and animation
Examples of applying references
Futher sketches on extracting information from references and remixing them













No comments:
Post a Comment