Monday, April 19, 2021

Week03 Recap

Production design sketches for Adam

https://blogs.unity3d.com/2016/07/07/adam-production-design-for-the-real-time-short-film/

(Georgi Simeonov)

Emphasis on the roughness and efficiency of these sketches, the variety of ideas, the application of references











CHKN character designs

Proportion constraints and technical constraints due to rigging and animation

Examples of applying references




Futher sketches on extracting information from references and remixing them




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